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Rings of Rock
Studio Game Project
This game was part of my buffet studio class where we made game in that semesters time period. For this project I was responsible for character modeling, asset modeling, surfacing, rigging, vfx and animations.
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I was specifically responsible for the modeling the main character (and all the modular mini-bosses), Surfacing Lucifer and Satan, making the universal rig for Lucifer and mini-bosses, animations, thruster flame VFX, and modeling various environment assets (trash bag, scattered trash, modular pipes, chains, chain link fences, satellite tower, and the guitar)
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As of 4/1/2024 this project is not yet finished so there is no trailer yet or game link yet.
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Concept Art, Game design, shader, set dressing, and music by Asia Erwin:
https://www.artstation.com/asiaerwin
Concept Art, Logo, Character design, character modeling, rigging, animating, and surfacing by Jonathan Tregre
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Game developing by Vivian Gatica:
https://vagatica.myportfolio.com
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Concept Art, UI, and minor props by Michelle Jaramillo-Orta
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Spring 2024
